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Courtney - playable character - Mercy.LTD

The third iteration of my character 'Courtney' for Mercy.ltd. Unhappy with the previous models proportions, I went back and used it as a base mesh for the re-sculpt. This time around the game character was going to be made modular, split into chunks for easy changing of clothing assets for player customisation. Hair cards made using maya's Xgen. Organic sculpting done in blender and baked onto lower poly with substance painter. Rigged in maya and exported skeletal meshes into unreal. Created menu widgets to alter character appearance with controller or keyboard at any time.

Small showcase of the customisation working menu in engine.